Taluka "Lou/Luka" Machintire
Energetic & blunt little engineer out to see the world and find adventure
|Exp: 5||Destiny: 1|
|PWR: 7||DEX: 6|
|RES: 6||MND: 6|
|Finesse: 3||HP: 22|
|Force: 3||MP: 0|
|AVD: 5||ARM: 4|
|ACC: 2||M.ARM: 4|
“Don’t worry, I got it”
– Taluka Machintire
|SKILLS (*Efficiency: +2 Scavenge)|
|Synthesise – Weapons: 3||Nature: 1|
|Synthesise – Armour: 2||*Scavenge: 2+2|
|Synthesise – Alchemy: 3||Systems: 3|
|Synthesise – Tinkering: 2||Vehicles: 3|
|Athletics: 3||Awareness: 1|
|Thievery: 2||Stealth: 1|
Job: Invent (Innate)
(Standard action) Grants 2 bonus weapon properties to any weapon or armour-pieceone ally has equipped. First must be Explosive, second may be any of the following: Alchemy, Auto-Flight, Auto-shell, Brawler, [Element]-Strike, [Element]-Ward, Glowing & with GM allowance a Special Ability
Only one edited piece at a time and after 1d6 rounds (secret GM roll). Each property (except for Explosive) may only be picked once every game session.
Shared: Bottomless pockets (1)
2 times/session the character may pull out from nowhere a mundane item, if its small enough to carry around. It doesn’t have to be justified.
Items grant no bonus to skill checks, but can make things a bit easier.
Example items: Armour polish, Ten feet of rope, Invisible ink
Job: Efficiency (1)
for Synthesis checks. Gains +2 bonus to Scavenge checks.
- Armour: Vest (Tier 1), medium = ARM: 4 + M.ARM: 4
- Weapon: Wrench (Tier 1), huge. Properties: 1.
- Junk (3)
- Potions (2)